Our games are meant to be played, not to harvest data. This policy covers every game we publish on Google Play and the App Store. In short: we collect as little as possible, and you can ask us to delete it at any time.
What we collect
- Your name and profile picture, and only if you choose to sign in with Facebook (or, in Gate Puzzle, Archery, Gulel Craft and Stone Pillar on iPhone and iPad, with Apple) to appear on a leaderboard. We receive your name, your Facebook user ID and your profile picture; they are stored on your device and on our leaderboard servers so your score can be shown next to your name.
- Your game progress and scores, stored on your device. Where a game has an online leaderboard, your score is also stored on our servers.
- Basic technical information needed for the game to run and for us to diagnose crashes — for example device model, operating system version and network availability.
We do not ask for your phone number, email address, contacts, location, photos or files. We do not sell your data to anyone.
Gulel Craft
Gulel Craft (Android, iOS and in the browser at marothiatechs.com/play/gulelcraft) has an online map store, a daily map, ranks and challenge links. For these, our server stores:
- A random player ID that the game creates on your device (in the browser, in that browser's storage), with a private key that proves the ID is yours. It is not your name, phone number or advertising identifier, and other players never see it: maps show a random stand-in for their maker.
- The player name you choose, if you set one. Other players see it on the ranks, on maps you make and in challenge links you share. You can change it at any time.
- Your level times and stars, and the maps you upload, with how often they were played, won, liked or reported.
- Your best time on each player-made map you clear, and the quick reaction you pick for a map (one of eight set phrases such as "Loved it!"). Other players see the best times next to player names; reactions are only shown as counts.
- The challenge links you share: a short link remembers the level or map, the name and time it was shared with, and how many times it was opened.
- If you sign in (optional: with Facebook, or on iPhone and iPad with Apple or Facebook): the ID Facebook gives Gulel Craft for you (it only works inside Gulel Craft) or the ID Sign in with Apple gives us, linked to your player ID, and the last level you unlocked, so your maps, times and stars come back when you sign in on another phone. Your Facebook name, or the name you share with Apple, becomes your player name as first name and initial (you can change it). We never receive your password, we do not ask for your email address or friends list, and we do not keep the sign-in token after checking it.
Gulel Craft does not use analytics. If you played the older Gulel Craft with Facebook, signing in with the same Facebook account brings back your old level times and the maps you uploaded. Scores from that older leaderboard are shown with a shortened name (first name and initial). Without signing in, nothing on our server is tied to who you are.
Stone Pillar
Stone Pillar (Android and iOS) has an online leaderboard for its Classic and Free Play modes. For it, our server stores:
- A random player ID that the game creates on your device. It is not your name, phone number or advertising identifier, and other players never see it.
- A player name: a generated one such as "Builder 4821" until you choose your own on the leaderboard screen. Other players see it next to your scores. You can change it at any time.
- Your best scores for each mode, all time and for the current day. Daily scores are deleted after 8 days.
- If you sign in (optional: with Facebook, or on iPhone and iPad with Apple or Facebook): the ID Facebook gives Stone Pillar for you (it only works inside Stone Pillar) or the ID Sign in with Apple gives us, linked to your scores, and the last level you unlocked in each game type, so your scores and levels come back when you sign in on another phone. Your Facebook name, or the name you share with Apple, becomes your player name, shortened to fit (you can change it). With Facebook, if you allow it, we also store which of your Facebook friends play Stone Pillar (their Stone Pillar IDs only) to show the friends leaderboard; we never see friends who do not play. We never receive your password, we do not ask for your email address, and we do not keep the sign-in token after checking it.
The friends leaderboard shows your friends' names, scores and Facebook profile pictures, which the game loads from Facebook. Your stars and game settings stay on your device. Stone Pillar does not use analytics. If you played the older Stone Pillar with Facebook (2017 to 2021), your best scores from that leaderboard are shown again on the all-time leaderboard with your Facebook name, and signing in with the same Facebook account gives them, and your unlocked levels, back to you. Without signing in, nothing on our server is tied to who you are.
Gate Puzzle
Signing in is optional in Gate Puzzle (Android and iOS). Players who sign in with Facebook, or with Apple on iPhone and iPad, get their level progress saved online, the level leaderboards with their friends' times, and free hints. For this, our server stores:
- An account ID: the ID Facebook gives Gate Puzzle for you (it only works inside Gate Puzzle), or the ID Sign in with Apple gives us. We never receive your password, and we do not keep the sign-in token after checking it.
- Your name: your Facebook name, or the name you share with Sign in with Apple. It appears on the leaderboards. We do not ask for your email address.
- Your Facebook friends who also play Gate Puzzle (their Gate Puzzle IDs only), if you allow it, to show the friends leaderboard. We never see friends who do not play.
- Your level times, stars and the last level you unlocked.
Leaderboards show your name, your time and, for Facebook players, your Facebook profile picture, which the game loads from Facebook. Gate Puzzle does not use analytics. Without signing in, everything stays on your device.
Shoot Girl's Fruits: Archery
Signing in is optional in Archery. You can sign in with Google or with Apple (on Android, iPhone, iPad and in the browser) or with Facebook (on Android, iPhone and iPad). Players who sign in get their progress saved online and back on any phone or browser where they sign in with the same account, and their best Survival score on the online leaderboard, with a friends leaderboard for Facebook players. For this, our server stores:
- An account ID: the ID Google gives your Google account, the ID Facebook gives Archery for you (it only works inside Archery), or the ID Sign in with Apple gives us. We never receive your password, and we do not keep the sign-in token after checking it.
- Your name: your Google or Facebook name, or the name you share with Sign in with Apple. It appears on the leaderboards. We do not ask for your email address; Google includes it in what it sends when you sign in with Google, and our server ignores it and never stores it.
- Your Facebook friends who also play Archery (their Archery IDs only), if you allow it, to show the friends leaderboard. We never see friends who do not play.
- Your progress: stars for each level, the last level you unlocked, your best Survival score with your survival records (furthest wave, most perfect hits, longest streak) and your archer rank. Coins and arrows stay on your device.
The leaderboards show your name, your best Survival score and, for Facebook players, your Facebook profile picture, which the game loads from Facebook. If you played the 2017 version with Facebook, your best score from then was kept and is yours again when you sign in. Archery on Android uses analytics (see below); on iPhone and iPad it does not.
In the browser, the sign-in code of Google or Apple is loaded from their servers only when you choose to sign in with them; until then the game page talks only to our own server.
Leaderboards for everyone. When you finish a Survival run or the Daily Challenge, signed in or not (on Android, iPhone, iPad and in the browser), the game sends your score and details of the run (play time, wave, hits) to our server together with a random ID that the app creates on your device (it is not your advertising ID; we store it only in a scrambled form) and the name you chose for friend challenges, if any. Your name, best scores and waves appear on this week's, the all-time and the daily leaderboards. We use the run details only to keep cheated scores off the leaderboards and delete them after 120 days. You can remove your name and scores at any time withRemove my scores on the leaderboard screen. Coins, arrows, upgrades and your other progress stay on your device unless you sign in, and in the browser they stay in that browser's storage.
Gulel
Gulel (Shoot Girl's Fruits) on Android, iPhone, iPad and in the browser has no account and no online server. Your levels, stars, coins and settings stay on your device; in the browser they stay in that browser's storage. When you send a friend a challenge link, the link itself carries your score and the name you typed for it, so whoever receives it can see them; we do not store the link. Gulel does not use analytics or Facebook sign-in.
Cannon Knock Down: Zombies (Cannon Smash)
Cannon Smash has no accounts. Your levels, stars, coins, Daily results, settings and saved friend-link profiles stay on your device or in your browser storage. A challenge link carries its level or Daily date and ball count. A friend link also includes the nickname, illustrated avatar and progress you choose to share; anyone with that link can read them. Saved friend pins update when you exchange a fresh link. Browser shot clips stay local and only leave the page when you explicitly share or save them.
From version 1.8 the game also uses a server of ours at marothiatechs.com for level statistics (such as "only 18% of players clear this in 1 shot") and the weekly and daily star boards. When a level opens and when a round ends, the game sends a random installation ID it created for this purpose (not your advertising ID; we store only a one-way hash of it), the level and a fingerprint of its layout, the result (won or lost, balls used, round time, stars, power-up, whether an extra ball was bought), the game version and platform, and, if you set one, your friend-pin nickname and illustrated avatar. Other players see the nickname and avatar on the boards; nicknames are checked for rude words, and without one you appear as "Player" and a number. The server also shows how many players opened a level in the last few minutes and which levels were recently cleared, without names. We do not store your IP address with this data and never use it for advertising. Results are kept for 180 days; board places and level counts until you remove them. In the game,Privacy → Remove my online data deletes everything the server holds for your installation at once and stops the game sending anything (you can turn it back on there). Builds on web game portals do not contact this server.
Also from version 1.8 you can build your own levels and publish them to the game's player level store on the same server. When you publish a level we store its layout, the name you give it, your friend-pin nickname (or "Player" and a number), how many tries your own test took, the time, and the installation ID described above. Everyone who opens the store can see a published level, its name, your nickname and how many players played, cleared and liked it; anyone you send its link to can open it. When you play, clear, like or report a level from the store, we record that for your installation so that each player counts once. Level names and nicknames are checked for rude words, and levels that several players report are taken out of the store. You can delete your own levels in the store at any time, and Remove my online data also deletes your levels and your play records (counts on other players' levels stay as anonymous totals). Store levels are kept until you or we delete them. Playing store levels earns no coins.
Android versions that offer Play Games let players optionally connect Google Play Games. Google then stores the game's completed-level score with your Play Games player ID and gamer profile. We display the gamer name, avatar and shared score of friends who play this game, when you allow friend access. Your Google profile visibility and friend-access settings control who can see this information. The Play Games SDK also sends Google service analytics and diagnostics over HTTPS. We do not obtain your Google password or email address, upload your phone contacts, or use these friend profiles for advertising. This feature does not back up your local coins, purchases or save.
On Android, Cannon Smash uses Google Analytics for Firebase (see Analytics),Firebase Crashlytics, which sends us a crash report (device model, Android version, what the game was doing and an installation identifier) if the game crashes, Google AdMob adverts (between levels, banners on menus and result screens after level 5, and reward videos you choose to watch; see Advertising) and Google Play for purchases. In the browser at marothiatechs.com it uses Google Analytics, which sets Google cookies for marothiatechs.com and derives an approximate location from your IP address, and it shows no adverts. When you play on a web game portal such as CrazyGames, Poki or Yandex Games, that portal shows its own adverts under its privacy policy, and we receive no data from it.
The Android game also includes Meta's App Events SDK (the core of the Facebook SDK; there is no Facebook login and no Meta adverts in the game). We use it to measure our own adverts for the game on Facebook and Instagram. When the game is installed or opened, and when you buy something in it, the SDK sends Meta that event (with the item and price for a purchase) together with your device's advertising ID (unless you have deleted it), an app installation ID, Google Play's install referrer, your device model, Android version, language and time zone, and your IP address. Meta uses it to tell us which of our adverts led to installs and to show our adverts to people likely to enjoy the game, underMeta's Privacy Policy. We never send your name, email, contacts or game progress. The SDK does not run in the European Economic Area, the United Kingdom or Switzerland.
Analytics
Our Android games use Google Analytics for Firebase to understand how they are played — for example which screens are opened, how long a session lasts and whether an in-app purchase was made. It uses an app-instance identifier and the device advertising identifier, and Google derives an approximate location (country or city) from your IP address. Our iOS games do not use analytics.
In-app purchases
Purchases such as Remove Ads, coin packs or Archery's Starter Pack are handled entirely by Google Play or, on iPhone and iPad, by the App Store; we never see your payment details and our servers do not receive your purchases. Remove Ads (and Archery's Starter Pack) come back when you reinstall a game or use a new device with the same Google account; on iPhone and iPad, tap Restore in Archery's shop. Coins bought in a game stay on the device they were bought on.
Permissions the games request
Our games request network access, which is used to load adverts, submit leaderboard scores and check for updates. A game will only ask for a permission it needs to function; if you decline, the affected feature stops working but the rest of the game continues.
Advertising
Our games are free and are funded by advertising. Adverts are served byGoogle AdMob, which may use a device advertising identifier to choose which advert to show and to limit how often you see the same one. That identifier is controlled by you: on Android you can reset it or opt out of personalised advertising entirely in Settings → Privacy → Ads. On iPhone and iPad our games never ask for permission to track you, so the advertising identifier is not available to adverts at all.
Some games, Archery among them, also offer optional reward videos (for example extra coins or a free chest). They are AdMob adverts like the others; you only see one when you choose to watch it.
AdMob's handling of that data is governed byGoogle's privacy policy, not by ours.
Children
Our games are intended for a general audience. We do not knowingly collect personal information from children. If you believe a child has provided us with personal information, contact us atsupport@marothiatechs.com and we will delete it.
Deleting your data
Uninstalling a game removes everything stored on your device. To also have your leaderboard entry removed from our servers, useour data deletion page or emailsupport@marothiatechs.com with the game name and the display name you used. We action these within 30 days.
Gulel Craft: if you signed in, tap My account under your name on the main menu, then Delete my account. This immediately deletes your account ID, player name, level times and stars, cloud save, the maps you made with their plays, likes, best times and reactions, your times and reactions on other maps, and your challenge links, together with anything from the older Gulel Craft tied to that Facebook account; stars on your device are kept. Otherwise, or without the game, email us with the subject "Gulel Craft data", your player name and the names of any maps you uploaded, and we delete the same data within 30 days. Removing Gulel Craft in Facebook (Settings and privacy → Settings → Apps and websites) or in your Apple ID settings (Sign in with Apple) also stops it from signing you in again. Nothing is kept after deletion, except in backups that expire within 14 days.
Stone Pillar: if you signed in, tap Account at the top left of the main menu, then Delete my account. This immediately deletes your account ID, player name, scores, saved levels and friends list from our server, together with anything from the older Stone Pillar tied to that Facebook account; progress on your device is kept. Otherwise, or without the game, email us with the subject "Stone Pillar data" and the player name shown on the leaderboard, and we delete your player name and scores within 30 days. Removing Stone Pillar in Facebook (Settings and privacy → Settings → Apps and websites) or in your Apple ID settings (Sign in with Apple) also stops it from signing you in again. Nothing is kept after deletion, except in backups that expire within 14 days.
Gate Puzzle: in the game, tap the account button on the main menu (the Facebook button on Android, the leaderboard button on iPhone and iPad), thenDelete my account. This immediately deletes your account ID, name, friends list, times and stars from our server; progress on your device is kept. Without the game, email us with the subject "Gate Puzzle data" and the name shown on the leaderboard, and we delete the same data within 30 days. Removing Gate Puzzle in Facebook (Settings and privacy → Settings → Apps and websites) or in your Apple ID settings (Sign in with Apple) also stops it from signing you in again. Nothing is kept after deletion, except in backups that expire within 14 days.
Shoot Girl's Fruits: Archery: in the game, open the leaderboard (the podium button on the main menu), tap Account, then Delete my account. This immediately deletes your account ID, name, friends list, scores and saved progress from our server; progress on your device is kept. Without the game, email us with the subject "Archery data" and the name shown on the leaderboard, and we delete the same data within 30 days. The same Account button works in the browser version. Removing Archery in your Google Account (Security → Your connections to third-party apps & services), in Facebook (Settings and privacy → Settings → Apps and websites) or in your Apple ID settings (Sign in with Apple) also stops it from signing you in again. Nothing is kept after deletion, except in backups that expire within 14 days. Without signing in, tapRemove my scores on the leaderboard screen: it deletes your leaderboard name, scores and run details from our server at once.
Cannon Knock Down: Zombies (Cannon Smash): your local levels, stars, coins, settings and saved friend-link profiles are deleted by clearing the app or browser data. Level results, board places and the nickname held on our server are deleted at once withPrivacy → Remove my online data in the game (version 1.8 and later). Without the game, email us with the subject "Cannon Smash data" and the nickname you used, and we delete the matching entries within 30 days. Round results are deleted after 180 days in any case. To delete the score and profile data held by Google Play Games, open Privacy in the game and choose Manage Play Games data, or followGoogle's instructions for deleting this game's Play Games data. Clearing app data alone does not delete Google's records. Links or clips already sent to other people remain with their recipients. Google Analytics for Firebase and Firebase Crashlytics identify this installation with a random ID. To request deletion of that data, choose Delete analytics data (orDelete my data in older versions) in the game's Privacy menu and send the prepared email containing that ID. We delete that installation's analytics data within 30 days. Without the game, email us with the subject "Cannon Smash data"; we need the installation ID to locate it. Google Analytics deletes this data after at most 14 months and Crashlytics deletes crash reports after 90 days. Meta keeps the App Events it receives under its own policy; we cannot see or delete them. To clear them, use Your activity off Meta technologies in your Facebook or Instagram Accounts Centre, and delete or reset your advertising ID in Settings → Privacy → Ads so new events are no longer linked to it. Advertising data is handled by Google AdMob under Google's privacy policy; you can reset or delete your advertising ID in Settings → Privacy → Ads. Clearing browser site data also deletes the Google Analytics cookies for marothiatechs.com.
Changes to this policy
If this policy changes, the updated version appears on this page with a new "last updated" date.
Contact us
Questions about this policy, or a request about your data? Emailsupport@marothiatechs.com or call+91 75728 57390. Post:509, Saket Textile Market, near Aai Mata Circle, Parvat Patiya, Surat, Gujarat 395010, India.